I understand the 3D graphics Delphi GLScene. I am trying to turn the cube around my face.
The rotation around its axis is realized simply
GlCube1.Pitch(deltatime*10); GlCube1.Turn(deltatime*10); GlCube1.Roll(deltatime*10); Rummaged in the functions: presumably this can be done using
procedure TGLBaseSceneObject.RotateAbsolute(const axis: TAffineVector; angle: Single); Could not figure it out. Am I on the right path? Or are there other ways?