I want to make a browser game like IO games (agar.io, slither.io, etc.). The server should be engaged in time-consuming calculations of the physics of objects in 2d space. The client is roughly a "controller", which draws movement and events. On the client side, I think to use pixi.js for drawing. But with the server problem ...

The essence of the question is:

  • What is a multi-user server writing like an IO game (I mean libraries / frameworks / other under C ++)?

  • If C ++ is not good, then what is better (bundles of languages, frameworks ...)?

  • Maybe you can offer a better option for the client?

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    What is an ИО-игр ? What are server requirements? If not any, then no matter what to write. - VTT
  • @VTT, What are IO games? diep.io What are server requirements? Quick calculate 2D physics I apologize for not being clear) - Edward Brave
  • No labor-intensive calculations are not here. The simplest collision circles. So you can even write on js. - VTT
  • This is true, but there will be a LOT of such calculations, so I chose C ++, but I do not know a good network library for this task. @VTT Can you recommend some? - Edward Brave
  • What does a lot mean? It is unlikely that there will be more than a couple of dozen players on such a server; accordingly, the amount of payments will be meager. - VTT

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