I wrote an analogue of tetris, but I could not find data on speed and levels in tetris. In this connection, the level changes and how does the speed change (time of default lowering the figure by 1 cell) in the classical tetris?
- Reduce the timer or delay is not it? - ishidex2
- @Duoxx what are you talking about? - Andrej Levkovitch
- Well, you have with some interval brick falls - ishidex2
- And you mean the time of lowering in the class. Tetris then I think it's worth playing and seeing. - ishidex2
- oneStill, I do not see a problem to set an arbitrary value, at least I did Tetris at least. Sorry. - ishidex2
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1 answer
For speed there is such a formula and table
Time = (0.8 - ((Level-1) * 0.007)) (Level-1)
Level Speed (unit: G) 1 0.01667 2 0.021017 3 0.026977 4 0.035256 5 0.04693 6 0.06361 7 0.0879 8 0.1236 9 0.1775 10 0.2598 11 0.388 12 0.59 13 0.92 14 1.46 15 2.36 The condition for changing the levels here is 8 collected lines, although it seems to me that this number could depend on the current level
- Something I do not understand this formula: at the end is the exponentiation? In this case, it turns out that time is growing along with the level? - Andrej Levkovitch
- The value in brackets is less than one, therefore with a result level (time) decreases. And then the table for the acceleration of free fall (G) - does this acceleration apply to the increase in speed from the initial, if applicable, then always or optionally, or it is generally for a quick drop, I don't know - MBo
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