There is an object on it hanging Rigidbody2D, CircleCollider2D, the script itself. many clones are made from it (it turns out that all names are obgClon, tag is Ast)
It would be desirable without in the solider, with the help -
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Ast") { Destroy(collision.gameObject, 0.5f); } } understand exactly what objects collided and destroy them. And it turns out that all objects are destroyed at once.