There is a class class Edge : public QGraphicsItem , which implements drawing arrows from one vertex ( Node ) to another (screenshot below).
Now you need to add the ability to draw an arrow on yourself (namely the arc).
And here I have a problem. I can not correctly draw an arc and its correct selection area.
Below is the code where I either draw the arrow or the arc. Full project on github .
Edge::Edge(Node *sourceNode, Node *destNode) : id(_idStatic++), arrowSize(15) { setFlag(QGraphicsItem::ItemIsSelectable); source = sourceNode; dest = destNode; source->addEdge(this); if(source != dest) dest->addEdge(this); adjust(); } QPolygonF Edge::nPolygonMath() const { QPolygonF nPolygon; if (source != dest) { QLineF line = QLineF(sourcePoint.x(), sourcePoint.y(), destPoint.x(), destPoint.y()); qreal radAngle = line.angle() * M_PI / 180; qreal selectionOffset = 3; qreal dx = selectionOffset * sin(radAngle); qreal dy = selectionOffset * cos(radAngle); QPointF offset1 = QPointF(dx, dy); QPointF offset2 = QPointF(-dx, -dy); nPolygon << line.p1() + offset1 << line.p1() + offset2 << line.p2() + offset2 << line.p2() + offset1; } else { nPolygon << mapFromItem(source, -Node::Radius, -Node::Radius) << mapFromItem(source, Node::Radius, -Node::Radius) << mapFromItem(source, Node::Radius, Node::Radius) << mapFromItem(source, -Node::Radius, Node::Radius); } return nPolygon; } QRectF Edge::boundingRect() const { if (!source || !dest) return QRectF(); return nPolygonMath().boundingRect(); } QPainterPath Edge::shape() const{ QPainterPath ret; ret.addPolygon(nPolygonMath()); return ret; } void Edge::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *) { if (!source || !dest) return; painter->setPen(QPen((option->state & QStyle::State_Selected ? Qt::cyan: Qt::black), 2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)); if (source != dest) { QLineF line(sourcePoint, destPoint); if (qFuzzyCompare(line.length(), qreal(0.))) return; // Draw the line itself painter->drawLine(line); // Draw the arrows double angle = std::atan2(-line.dy(), line.dx()); QPointF destArrowP1 = destPoint + QPointF(sin(angle - M_PI / 1.8) * qMin(arrowSize, line.length()), cos(angle - M_PI / 1.8) * qMin(arrowSize, line.length())); QPointF destArrowP2 = destPoint + QPointF(sin(angle - M_PI + M_PI / 1.8) * qMin(arrowSize, line.length()), cos(angle - M_PI + M_PI / 1.8) * qMin(arrowSize, line.length())); painter->setBrush((option->state & QStyle::State_Selected ? Qt::cyan: Qt::black)); painter->drawPolygon(QPolygonF() << line.p2() << destArrowP1 << destArrowP2); } else { painter->drawArc(mapFromItem(source, Node::Radius, 0).x(), mapFromItem(source, Node::Radius, 0).y(), 2 * Node::Radius, 2 * Node::Radius, 16 * -90, 16 * 180); } } 
