I am developing an application on Unity3d for the WEBGL platform, and at the moment I need to write a server. I need the application to get a line from the server when it starts, then several times (when the user wants it) it already sent the line to the server. Since tcpClient / listeners do not work (?) On WEBGL, you have to use the www or webrequest classes. I know how to send GET / POST client requests via webrequest, but I do not know how to listen and receive these requests on the server. The server is written on .net (console or forms). Question: how to listen to incoming requests? With tcpListener, let's say we listen in a parallel thread in a loop, but how? What classes to use? Suppose a client sent a GET request to the server, the server should check the headers, and if everything is correct, send a response (string). Thank.
Так как tcpClient/listener'ы не работают (?) на WEBGLare youТак как tcpClient/listener'ы не работают (?) на WEBGLserver on the web gl? The first thing is that it does not suit Google ? - tym32167 1:22 pm