I decided to learn how to work with graphics in C ++, so that you can make simple and complex toys in the future. Advise books, collections on graphics in visual studio C ++

Ps Is it possible, based on the books on graphics in C ++ Builder, to work in Visual Studio ?

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  • Is it possible to work in Visual Studio based on the graphics books in C ++ Builder? - MickeyUL
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    @MickeyU if the examples are sharpened specifically for the builder and the vcl library (for example, using the canvas object from vcl), then it will not work. - insolor
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    First of all, you should understand the terminology, Visual Studio and C ++ Builder are an IDE, instead you should focus on some fundamental things and specific graphical APIs (DirectX, OpenGl, Vulcan). - VTT
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    Simply select the graphic library, and start learning it. (I advise SDL2. It is quite easy to use, and plus, when you outgrow a simple built-in graphics, you can put OpenGL on it, which is already serious.) Simple 2D graphics are not too difficult to master, so I don’t recommend bothering with books. (There is a risk of spending a lot of time studying the materiel, and then you realize that this did not bring you closer to creating your game.) A few days (or several weeks) of reading guides and experiments should already be enough to make simple toys. - HolyBlackCat

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