I have a question. There is a set of animations for idle, running, to attack melee and ranged.

The situation is such that they must be different from the type of weapon that the character now holds in his hands.

What is the best way to do this? Are there any examples?

Now it looks like this - an example of a set of animations for an unarmed character. I need to make such a set for each type of weapon.

Now it looks like this

  • Do you have a 2d or 3d game? - M. Green
  • The simplest thing that comes to mind is to hang a script for each state that will change the animation of this state in runtime. - Stranger in the Q
  • 3d game. Is it optimal? I would like to check the weapon once, and depending on the selected one or another set of animations. Is it possible to use layers? They look pretty good - Rustam Valeev

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