I want to draw the Earth and the Moon using my rotation algorithm (i.e., without Rotate or a similar function). Need a sphere in which you can put the texture. I dug up the Internet in two ways: using gl.Sphere () and building a sphere through cycles. In the first case, the sphere is each time built at the origin without a choice of center, in the second case it is impossible to put a texture (not a fact that it is possible in the first). There is an option to move the coordinate system to another location and build a circle there, but I don’t understand how.
