When building a game, I had such a mistake. What should I do?

CommandInvokationFailure: Gradle build failed. C: \ Program Files (x86) \ Java \ jdk1.8.0_192 \ bin \ java.exe -classpath "D: \ Unity \ Editor \ Data \ PlaybackEngines \ AndroidPlayer \ Tools \ gradle \ lib \ gradle-launcher-4.2.1 .jar "org.gradle.launcher.GradleMain" -Dorg.gradle.jvmargs = -Xmx1024m "" assembleRelease "

stderr [C: \ Users \ ??. gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_img_title.png: error: file not found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_btn_bg_click.png: file: found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_mipay_payment_arrow.png: error: file not found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ layout \ mio_activity_paylist.xml: error: file not found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable \ mio_selector_mipayment_item.xml: error: file not found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_btn_change_account_sel.png: error: file not found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ ic_launcher.png: error: file not found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_btn_change_account_nor.png: error: file not found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_list_item_single_bg_60_n.9.png: error: file found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_list_item_single_bg_60_p.9.png: error: file found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ layout \ mio_item_pay.xml: error: file not found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_btn_bg.png: error: file not found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_pad_bg_float_win.png: error: file not found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_mipay_payment_wx.png: error: file not found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_icon_login_wait.png: file: found.

C: \ Users \ ??. Gradle \ caches \ transforms-1 \ files-1.1 \ UnityChannel.aar \ 511a9ccad19470a56a8b430524dc5fcc \ res \ drawable-xhdpi-v4 \ mio_mipay_payment_alipay.png: error: file not found.

FAILURE: Build failed with an exception.

  • What went wrong: Execution failed for task ': mergeReleaseResources'.

    Error: java.util.concurrent.ExecutionException: com.android.tools.aapt2.Aapt2Exception: AAPT2 error: check logs for details

  • Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

  • Get more help at https://help.gradle.org

BUILD FAILED in 17s] stdout [Starting a Gradle Daemon (for future builds will be faster): preBuild UP-TO-DATE: preReleaseBuild UP-TO-DATE: compileReleaseAidl UP-TO-DATE: compileReleaseRenderscript UP-TO-DATE: checkReleaseManifest UP- TO-DATE: generateReleaseBuildConfig UP-TO-DATE: prepareLintJar UP-TO-DATE: generateReleaseResValues ​​UP-TO-DATE: generateReleaseResources UP-TO-DATE: mergeReleaseResources Error: java.util.concurrent.ExecutionException: com.android.tools.aapath .Aapt2Exception: AAPT2 error: check logs for mergeReleaseResources FAILED 8 actionable tasks: 1 executed, 7 up-to-date] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android. WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Andpryfiles.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForcessToExit ,.String error.WaitingForProTtoExit waitingForcessToExit, System.String error.WaitingForProTtoExit waitingForcessToExit, System.String error.WaitingForTeExit, System.String errorMsg a (System.String args, System.String workingdir, System.Action 1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action 1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress) UnityEditor.And.draft.r ,. .BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProoror of yours, in the process of your affiliate program, as a partner, as a partner, as a partner, as a partner, as a partner, as a manager, as a partner, and as a tool.

Build completed with a result of 'Failed' UnityEngine.GUIUtility: ProcessEvent (Int32, IntPtr)

UnityEditor.BuildPlayerWeeker askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in C: \ buildslave \ unity \ build \ Editor \ Mono \ BuildPlayerWindowBuildMethods.cs: 94 UnityEngine.GUIUtility: ProcessEvent (Int32, IntPtr)

Assets / Standard Assets / Editor / CrossPlatformInput / CrossPlatformInputInitialize.cs (36,34): warning CS0618: UnityEditor.BuildTarget.Tizen' is obsolete: Tizen has been removed in 2017.3'

  • Follow the instructions on the message) and look in the console for more information. You can attach it here to make it easier for you to help - M. Green
  • I have attached errors - Finn Robertson
  • Error mixing resources. Do you use any plugins? - M. Green
  • no, I don't use plugins - Finn Robertson

1 answer 1

When building, try changing the Build System field from Gradle to Iternal

  • Thank you very much! - Finn Robertson