I have a particle system behind the ball, something like a trail, and if the ball hits teleport to the beginning, but the problem is that the particle system is implemented so that it spawns from the distance traveled, and if the ball is teleportrnut, the particle system does not appear yet don't get close to her, i.e. Do not light it.

Video with the problem - https://youtu.be/8kZt5Etq8WM , the problem only when playing

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    Wonderful! Keep us updated. Where is the question? - Alexander Danilovsky
  • @Alexander Danilovskiy so it is necessary that the particle system teleports along with the ball - k0vpack
  • Make an object with the ParticleSystems component a child of the ball, and in the Main module of the particle system, set the Simulation Space value to Local. Most likely these actions will solve the problem. - Alexander Danilovsky
  • he was originally a child of the ball, but I need a simulation in the world, - k0vpack
  • Then please edit the question. Add specifics, a screenshot of the particle system settings. And most importantly - describe more clearly what you want, and then “light up”, “close up”, “appear” drive me into melancholy and only confuse me. And it also seems strange to me that the ball can teleport, and the particles must behave correctly in the WORLD coordinates and also teleport at the same time ... - Alexander Danilovsky

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