Question about Photon Unity Networking 2 :
I have a public variable GameObject deathText , I dragged GO from the scene in the object hierarchy into the cell with the variable deathText . In general, I threw the link to the object. When the first player connects, he gets a link to this GO . I use a singleton, so I get a link to this GO : GameSetup.Instance.deathText.GetComponent<Text>();
When the first player appears, he's a master client, he gets a link to his deathText , everything is ok.
When the second player enters, he gets a link to the GO first player (master), and when the second player dies, GO deathText for both players, which is not correct. It turns out that both players have access to the same GO , why? After all, each of them had to get access to his GO in his scene