I have a parent who turns all the time, and I can shove objects into him, but only one, i.e. deleted added, deleted, added, the essence is clear, but I need to add a new one the same as in the remote, which I just didn’t do with the turns and what doesn’t work, here’s the object code:
GameObject _go = Instantiate(Objects[number], ParentTransform); _go.transform.localEulerAngles = Vector3.zero; doesn't work, how can it be different?
Update: I need that when adding an object in a child ie _child.SetParent (_Parent) , the child had a rotation of 0 relative to the parent i.e. that he was turned the same way as the parent turned