Photon Unity Networking 2: There are 2 players in the game, one from the build, the other from the editor. It turns out that on the scene each player has 2 objects, the first is the player himself, the second is the enemy player.
Let's call them like this:
1Player
1PlayerLocal - just a representation of the enemy player
2Player
2PlayerLocal - just a representation of the enemy player
If I call RPC on 2Player and specify the target Target.All , then this RPC is called only on the 1PlayerLocal object. Why it happens? Why is RPC not called by 1Player?