Earlier, I wondered about when to use lz4 to transfer data between a client and a server (for playing). As a result, we came to the conclusion that compression should be applied when the stream length is> 1000 bytes. This size is related to the MTU restrictions in TCP. The question is not about that, at the office. githabe lz4 there are several examples and each of them use different compression methods or what? https://github.com/lz4/lz4/tree/dev/examples

Actually, what method in this example should I use? And yet, is the key missing in lz4 as I understand it?

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