I just started to study, I set myself the task of imposing another texture on the texture (superimposing it as in photoshop, superimposing another image on the image) only in such a way that it is not superimposed in the middle (let's say the object "plane") namely in that place I specify coordinates without stretching. How can I do it?

  • And what have you done or tried to do? - RiotBr3aker
  • in a unit for this you can use the projector - Stranger in the Q
  • I repeated all the examples both on cg and glsl from the site wikibooks. Twisted parameters of these examples in unity. Now I am reading a book on gles 3.0. In English, it’s too early for me, I don’t grasp the essence. From this site more or less understood the language of shaderLab. The answer is how to mix or superimpose a picture with a picture while there is an option to simply mix 2 pictures, and in such a way that one of the pictures will have a picture, previously placed in the place where it is intended, and around it everything else will be “filled” with the same color or transparent. Projector will try. - Vyacheslav Salov

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