For example, an idea appeared - to write a game based on a film / cartoon; => it will be necessary to include in the game characters similar to the characters of the film / cartoon, the question is: should I get rights to use them? What else, may emerge, the nuances - of a legal nature, when developing a game?

Your experience is interesting.

  • I think in our legislation, if it seems that something seems to be a pretext, then it will surely turn out that it does not seem, and this is the reason to prikopatsya. Especially any use of what was already somewhere, except for those things for which the copyright period has already passed. - Maxim Kamalov
  • in our legislation, if they want to dig in - they will dig in anyway - Specter
  • and if the film / cartoon is foreign, from Disney or WB? =) Interested in the legal aspect, is it necessary to obtain rights to use the characters? And if sprites are drawn, they will not be exactly like them .. Or, for example, a sports game and it uses characters based on real-life football / basketball players ... - Kobayashi_Maru
  • four
    there is nothing exactly about your question I will not say, but for example, the NFSK buys the rights to use the machines in the game, and in FlatAut - they thought up their cars not to pay. In the case of YouTube, it simply restricts the areas where the video is displayed, if the rights are violated, and each application is checked by an aster, they will tell you =) in Google Play - not so strictly =) - Gorets
  • Now that's interesting =) thanks! - Kobayashi_Maru

2 answers 2

Интересен ваш опыт. 

It is unlikely that anyone at all could create his own game, so that it would have something more or less similar to an element from the real world, for the use of which one would have to pay. I’m sure that no one will succeed in creating such a game, which is why large game companies break up game creation into the smallest parts distribute them among developers, designers, fashion designers, etc. As far as I know, the creation of an average game (such as NFS) is broken into at least 800 parts, where one part involves the creation (modeling) of a certain street, the other one - embedding the physics engine for the effects of braking, sliding, etc.

Therefore, I will say frankly that you can not particularly sweat about this. First, create at least one 3D model that you think might be from the real world and then see if it looks like what you intended. And the more users of the game, which is created by 1 person (I mean games like races, simple shooters, etc.) are unlikely to have a lot ... and in general, Russia is such a country that almost everything is possible in it ( and a lot of nahalyavu). That's the same with copyright.

    I agree with Gorets: if you want without problems and the subsequent crush in the courts for the violated right to pay, you either pay under the concluded license agreements, or invent and draw your own and do not pay anything to anyone :)