There is a game in it quite a lot of objects, they appear and disappear (it did the pool but it only got worse).
Also, all these objects are moving with:
void Update() { transform.position -= new Vector3(20 * Time.deltaTime, 0, 0); } Tris ~ 7.5k and Verts ~ 15k:
Graphics settings:
There is also data from the profiler in the .data format that can be loaded into the unity and see (only you need to unpack it first from 7z, but they weigh a lot without compression)
data: http://www.mediafire.com/file/pq3ocr5r1c1ix1w/Profiler_lags.7z/file


