There is a game in it quite a lot of objects, they appear and disappear (it did the pool but it only got worse).

Also, all these objects are moving with:

void Update() { transform.position -= new Vector3(20 * Time.deltaTime, 0, 0); } 

Tris ~ 7.5k and Verts ~ 15k:

enter image description here

Graphics settings:

enter image description here

There is also data from the profiler in the .data format that can be loaded into the unity and see (only you need to unpack it first from 7z, but they weigh a lot without compression)

data: http://www.mediafire.com/file/pq3ocr5r1c1ix1w/Profiler_lags.7z/file

enter image description here

  • Is this the 3rd question? Stop deleting old ones and post new ones, what's difficult to edit in one place? - RiotBr3aker
  • @ RiotBr3aker here I tried to give as much information as possible - Aimon Z.
  • If you select spikes in the dip profile, it should show what causes them, and the time spent on all functions. So you can find out the cause of the brakes. - trollingchar
  • @trollingchar there player loop scene culing and so on - Aimon Z.
  • one
    Well, I will not tire of repeating - this question does not make any sense, "download", "see for yourself." Add to the question all the information, otherwise no one will take it, as in the past 2 times. - RiotBr3aker 2:26 pm

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