📜 ⬆️ ⬇️

Trends of gamedev 2019 IMHO. Decentralization?

image What happens in the gaming market:

  1. Development tools are simplified.
  2. The number of games produced increases.
  3. Steam, App Store, Play Market - pop on the number of games.
  4. Sales for 1 game are reduced, marketing expenses of studios are increasing.
  5. Dependence on stores decreases.

Everything goes to decentralization ? Let's develop this thought. I ask under the cat.
! There's not a word about cryptocurrency.

Old times


Previously, Steam served as a publisher. That is, if you have a good game, then Steam was a guaranteed source of sales. He switched his audience to the game and brought a bunch of buyers.

But the problem is that every year this function worked worse and worse. It's all about the unstoppable increase in the number of games. In 2018, Steam has become more games for 9300. This is a huge amount!

Steam has ceased to be the place where your game is guaranteed to receive sales. Now the decisive factor in the success of the game is its own audience. She is waiting for the game and is ready to buy it.

Then for what to pay Steam 30 percent from sales of games? Is it worth it? So many game studios thought and began to leave Steam on their own or alternative sites. The same Fortnite, for example.

All this led to the emergence of new sites:



What does this mean for the market?



Video on the topic, but in English:


How to be studios?


Now it is not enough to make a good game, you need to gather an audience around it. Therefore, those studios will survive that will find a strong publisher and will constantly cooperate with it, or those who will develop the marketing department and create mountains of content.

What do you think?

Source: https://habr.com/ru/post/436710/